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Creating digital animation

What Événement du chapitre
When 2005-11-23
from 18:00 to 22:00
Where Society for Arts and Technology [SAT], 1195 St. Laurent Blvd.
Contact Email montreal-chapter@siggraph.org
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Jean-Raymond Lemieux (Toon Boom); Dominic Hudon & Jonathan Lessard (demoscene gurus).

Creating digital animation of the highest quality requires a masterful blend of art and technology. Toon Boom delivers helpful tools for the animation production business. Its tools have proved to be so effective at solving the challenges faced by artists that they are now bought by many independent artists and studios. Mastering the production process, from inputs to outputs and through integration, is essential. The process has to be efficient and it has to answer the needs of the artists.

With his international experience as system integrator, Mr. Jean-Raymond Lemieux will show how the latest tools and technologies bring solutions to the artists' needs and allows them to focus on their creativity. Come to learn and see how the various Toon Boom tools, and particularly Toon Boom Solo, integrate themselves in the animation production process, giving solutions to the needs and challenges of the animation industry.

Dominic Hudon and Jonathan Lessard will focus on the production of animations in a different and specific context: demos. Are you aware of the demoscene? It is a collection of young people around the world who decided to change the world of coding, computer generated music, and digital art in general. Many of these young computer wizards now work in the videogame industry, an industry that has gained a lot from the demoscene. If you have never heard of this phenomenon, this presentation will be an excellent way to learn about the history of demos of the last fifteen years and to understand the role that they played in all the different branches of real-time 3D computer graphics. The Montreal scene will also be analyzed, since the first north American demoparty was held here, NAID (North American International Demoparty) in 1995 and 1996. This demoparty paved the way for another one, COMA from 1999 to 2001. Come discover with our presenters the roots of this underground movement, its present, and its future possible avenues.

Jean-Raymond Lemieux is Field Integrator/Software Instructor at Toon Boom. With his ten-year tenure at Toon Boom, Jean-Raymond has become an expert in production workflow analysis, network set-up, animation production efficiency and technical training. He provides training and production assistance services on all Toon Boom products worldwide. His extensive experience with international animation studios contributes greatly to his training assignments, giving him a unique perspective on customer needs and creative challenges.

Dominic Hudon is a programmer who has been working in the video game industry for 5 years. At 15, he discovered the demoscene. Bored by the video games from this era, it is with the demos that he got interested in programming. This new skill proved to be very useful in his career.

Jonathan Lessard is a teacher in 3D modeling and the founder of a video games company. Growing up with computers and an interest for programming, games and demos came to him naturally. In 1999, he organised COMA, a demoparty which became an annual tradition for hundreds of people from everywhere in America, until 2001.

This event is sponsored by
Toon Boom


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